Monday, 20 February 2017

@Phil 3D Maya environment, layout and Mouse model

Looking for opinions on what i've done so far and if it's either good enough for pre-vis or too far in the opposite direction.









1 comment:

  1. The job of pre-viz is to show clearly the relationship of camera to story/space - to block out the action, and achieve what the animatic can not. If your pre-vis is communicating your story effectively, then it is 'enough' in this instance - remember, it's all in the service of communicating your intentions as a director - not as a modeller.

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